![]() ![]() ![]() Before we begin a production, many of the sequences and sections of the edit are relatively clear to me, and some of them are not. All in all, about a 10-month production, our longest yet. I rendered the final version of the trailer in May. The first edit of the entire trailer was done at the end of July. In August 2020, the first creative treatment was realized and I began to share with stakeholders and get buy-in from the studio and the rest of the organization before we moved on to the next phase, which was motion capture. We do, however, sometimes add custom animation to help us with storytelling.Įvans: The first ideas hit the page in July of 2020 and after that we began a handful of storyboards to hit on the bigger moments of the creative. ![]() And we use exactly the same technology as the game itself. We always want to lead with the game, so not only do we use assets from the game, but we also create the trailer in the native game engine Frostbite. What some of our competitors do is produce trailers in CG that have very little to do with the game experience itself. Lindahl: This really is hitting on the very core of our existence. So the trailer uses assets from the game itself? ![]()
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